Short Description
The template is focused on playing native troops of tier 3-4-5 through detuning and a limited number of boxes for native troops.
Security of the passage to the central zones 35k
It is not necessary to break through the guards
Zone description:
Starting zones + Additional zones + Dungeon: Weak monsters
Central Zones: Strong Monsters
Filling zones:
Starting zones (2 pcs):
Native 2 Forts + Village
Sawmill and Mine - 1 pc.
Outer dwellings: Tier 2-5 - 2 pcs, Tier 6 - 1 pc, + elemental conjugation - 1 pc
Pandora's boxes: creatures of tier 1-4 - 1 pc, + genie lamps - 2 pcs
Artifacts: treasures up to 2 pieces, minor up to 3 pieces, major up to 2 pieces
Scrolls: 5-4-3 tier up to 1 pc, 2 tier up to 2 pcs, 1 tier up to 4 pcs
Objects for resources-gold:
Mill, Wheel, Gold warehouse - 1 pc.
Mystic Garden, Abandoned Wagon, Canopy, Grave? up to 3 pcs, Corpse up to 5 pcs
Naga Bank, Cache, Pantries, Treasuries, Black Towers, Crypts, etc.
Skill upgrades:
Arenas, Colosseum of Mages, +1 primary - 1 pcs
School of Magic - 2 pcs
Stone of knowledge - 6 pcs, + Gazebo - 2 pcs
Witch's hut up to 3 pcs, + Hermit's hut up to 2 pcs
Scientist up to 4 pcs
Warlock's laboratory - 1 pc.
Resources: Chests - 6 pcs, Gold - 14 pcs, Wood / Ore - 4 pcs, Valuable - 2 pcs
Warehouse for wood and ore - 1 pc.
Well, Ragman, Stream, Flag, Sacrificial up to 1 pc
Additional zones (2 pcs):
Village with guild level 5. The type of village is the same for players
Dirt
Mines of valuable resources + random gold mines
Experience crates: 2x10k 4x5k
Library of Enlightenment
Dragon Utopia 1 pcs
Resources and objects on resources
Underground zones (2x3 pcs):
Lava + Underground + Underground with a central village
up to 6 dwellings of the 1st tier, 4 types of mines, resources, mines without protection
Golden Underground (2x2 pcs):
Off-road passages in the Additional Zone and Dungeon
Up to 6 unguarded gold mines
Central zones (9 pcs):
Genie lamps in the center for 10k value
The central zones are divided into
Near center - wasteland, home zone with village and outer dwellings of high-level creatures, pandora for experience
Far center - wastelands, central faction with outer dwellings of high-level creatures, pandora on low-level creatures
Middle blade - desert, scroll of control, native t5 creatures, utopia, relic art and pyramid
Far blade - desert, scroll of control, genie lamps 3 pcs, utopia, relic art and pyramid, pandora for experience
Central Desert - desert, no road, relic artifacts, scroll of control, genie and pandora lamps for experience